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Mechanism


In the module, there is a category of settings for mechanism parameters.

This category is a collection of configurations for some mechanics, and you can directly modify the settings of some game mechanics by setting them in this category.

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Spectator Settings

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Battlewatching settings can be set for whether or not outsiders can watch the battle and the rules for doing so.

In-Procedure Predefined Logic

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In-process logic is the logic that is built into the process by default, such as player invincibility at the start of the round, start of the round sound effects, etc.

Special Settings

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Some unique game mechanic settings.

One of them is infinite ammo, infinite ice wall, infinite projectiles are implemented in a way that they don’t consume backup ammo, ice wall and projectiles. So you need to add at least one weapon, one ice wall or one throw to use these settings.

Scene

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Enable Map Default Loot Refresh Points: Some map templates, such as on Bermuda, come with default loot refresh points. Enable this setting to have these loot refresh on the map.

Enable Focus Area Filtering: Disable this feature to synchronize all objects, enable this feature to automatically ignore objects that are far away to save performance.

Default Minimap

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Map Depth Map is a feature that displays the height of objects on the mini-map in a different color.

Skill Settings

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Determines whether or not character skills are enabled in the game, and adjusts the CD of character skills. the CD can be adjusted from 0%-100% by default, 0% means no CD.

Pet Settings

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Whether or not the use of pets and pet skills are supported.